The new price point delays the Operator’s appearance and increases the penalty for dying with one in hand. Regarding Operator access-we're seeing some of you obtain the Operator+Armor combo as early as round 3 and snowballing that lead into additional Ops throughout the half. The Operator is still quite potent at peeking angles but predictable repeeks should be easier to punish. This suite of mechanical changes (deadzone, scoped move speed, firing rate, equip time, jump land inaccuracy) targets these issues, increasing counterplay around high-mobility Operator play. ![]() Additionally, pushing an Operator off of an angle with utility feels less valuable since the user is able to re-peek and kill their opponent at a reliable rate. We’ve been taking a long look at the weapon to try to understand the best way to adjust some of its outsized strengths while ensuring it remains the most powerful angle-holding weapon in the arsenal.įor you Aggressive Operators-dry peeking angles with an Operator is noticeably more effective than we’d like (especially when jump peeking). The Operator serves an important role in VALORANT: It provides the most difficult tactical challenge for teams to overcome, requiring strategic planning and clever utility use. The Operator's been a frequent talking point around the community in the last few patches, so bear with us. WEAPON UPDATESīefore you jump to press that “send” button, please read our thinking behind the Operator changes below. This also unifies our two fire rate increase buffs, making them easier to learn. Paired with Reyna’s change (above), we felt Brimstone’s stim could use a little more punch.
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